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bool VisController::setCamProperties ( unsigned long long  camUniqueID,
unsigned int  set,
unsigned int  key,
const std::string &  value 
)

Set the properties using a key-value result (as obtaed from updatewxPropertyGrid).

The return code tells whether to reject or accept the change.

Definition at line 319 of file viscontrol.cpp.

References Scene::setCamProperty(), and targetScene.

{
      return targetScene->setCamProperty(camUniqueID,key,value);
}


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